A chain of two-candidate cells: whichever way the first goes, one end is the same digit.

What to look for

Start at a two-candidate cell, say Z and A. Step to a two-candidate cell it sees that has A, say A and B, then to one with B, and so on. When you reach a cell whose second digit is Z again, the chain runs from Z to Z. Then look at the cells that see both ends.

Why it works

If the first cell is not Z, it is A, which makes the next cell B, and so on down the chain, until the last cell has to be Z. So one end is always Z, and a cell that sees both ends cannot be.

Practise it

Puzzles that need it: Evil sudoku

Play this puzzle from the start

On a real puzzle

465789281329382914592457625929176359235259842689523934871239249268968941393582358359715689287123963458235124125812634349857594281876123738251564129129

XY-chain

Follow the chain of two-digit cells: one of its two ends must be 2.

So 2 can go from the highlighted cells.

The cells that show the pattern are in amber, the cells it changes in green, and the candidates it removes are circled.

How it works

  1. Pick a variant and a difficulty, and play on the board: click or tap a cell, then a digit. Corner and centre marks, undo, a timer and hints are all there.
  2. Stuck? A hint names the technique a person would use next and highlights the cells that show it.
  3. To print, switch to Print: choose how many puzzles, which variants and difficulties, how many to a page, and where the answers go. Then print or download the PDF.

Everything runs in your browser and is free: no sign-up, nothing uploaded. Your game is saved in this browser, so you can close the page and carry on later.

What the difficulties mean

  • Easy: singles only (a cell with one possible digit, or a digit with one possible cell).
  • Medium: also pointing and box–line reductions.
  • Hard: also pairs, triples and quads.
  • Expert: also X-wings, swordfish, XY-wings, XYZ-wings and short chains.
  • Evil: also jellyfish and longer chains, and not just one: at least three advanced steps (fish, wings or chains) in every puzzle, except killer and consecutive ones, whose cages and bars do much of the work. Never guessing: every puzzle has exactly one solution, found by logic.

Every variant

Classic
Fill the grid so every row, column and box holds each digit once.
Killer
As classic, and the digits in each dashed cage add up to its sum, with no repeats in a cage.
Jigsaw
Every row, column and outlined shape holds each digit once.
Diagonal (X)
As classic, and both shaded diagonals hold each digit once too.
4×4 kids
Every row, column and box of four holds each symbol once.
6×6 kids
Every row, column and box of six holds each symbol once.
6×6 jigsaw
Every row, column and outlined shape of six holds each symbol once.
Even–odd
As classic; circles hold odd digits, squares even ones.
Windoku
As classic, and the four shaded boxes hold each digit once too.
Consecutive
As classic; a bar joins every pair of neighbours that differ by one, and no other pair does.
Thermo
As classic; digits rise from the bulb of each thermometer to its tip.
Arrow
As classic; the digit in each circle is the sum of the digits along its arrow (they may repeat if they don’t share a row, column or box).
Sandwich
As classic; the number outside each row and column is the sum of the digits between the 1 and the 9 in it.
16×16
Every row, column and box of sixteen holds each symbol once.

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